So for those that missed it, we announced that we’ve been working with Unity as the official engine for SpaceVenture. This was a bit of a gamble in the beginning because we wanted to have Linux support, yet Unity 3 doesn’t support it. We knew that Unity 4 was supposed to have Linux support, so it wasn’t a huge gamble, but luckily, everything paid off! Unity 4 came out a few days ago and seems to be functioning for us great! Our senior programmer Tyler has nothing but good things to say about Unity 4 so far.
We aren’t quite ready to show demo scenes just yet, but I think you guys are gonna love what we’ve got cooking up! Mark as always has really out done himself with working out solutions to art related problems that could really cause some issues in the direction we’re taking! In the earlier stages of making 3D work right in a 2D adventure game seemed a bit of a reach, but break through after break through has changed my originally nervous mind on this. Seems Unity really does a much better job than a lot of people realize in dealing with 2D stuff in conjunction with 3D. A lot of what has been put into the framework for SpaceVenture will also be easily re-used in future games, which will save time and money. The framework should also make things easy to improve upon as well!
Another thing that is meshing well in all this is the story line that Mark and Scott have put together. Without spoilers, let me just say that you’ll feel right at home with all the crazy space slang and ridiculous humor that only the Two Guys from Andromeda could bring to the table!
Chris Pope
http://facebook.com/thechrispope
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PS- I’ve had a blast chatting back and forth with a lot of you on Twitter and Facebook! If you haven’t already, shoot me a follow on Twitter and/or a friend request on Facebook! 🙂
Picture is from the filming of Professor Shyguys “Guilded Love” video

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