Hey everyone! I thought you all might get a kick out of hearing some of the behind the scenes recordings from our Three Habeneros song. Note that the solo versions of the songs haven’t gone through normalization. They are very […] ↓ Read the rest of this entry…
Archive for Chris Pope Diary Entries
Hey everyone! Here is a quick video of me discussing some of the mechanics of making the sphere puzzle sequence work near the end of SpaceVenture. This will be part of our behind the scenes content once the game is […] ↓ Read the rest of this entry…
As I’m sure you guys can guess, things don’t always go as planned in the development of certain scenes within the game creation process. Here is a small video planned for the blooper reel. It’s titled, “Rooter Has Worms”. CLICK […] ↓ Read the rest of this entry…
Hey guys, to go along with our most recent project update, I wanted to throw out another small treat. Here is our original design concept for how players will utilize the SpaceVenture navigation system. The Space navigation system will help you […] ↓ Read the rest of this entry…
As previously mentioned, the Cluck Yegger portion of SpaceVenture has been planned since the beginning. In the beginning however, we didn’t have a clear idea of how we were going to make this sequence fun. We ended up deciding on a […] ↓ Read the rest of this entry…
Pipe puzzle madness!
Over the last couple of weeks, I have been assigned (or more like somehow managed to assign myself) the task of wiring up a pretty crazy puzzle in SpaceVenture. It has been lovingly dubbed by the team as “The Pipes […] ↓ Read the rest of this entry…
So for the last few days, Mark, Scott and I have been camped out in South Carolina spending time with our senior programmer, Tyler Drinkard. Pushing 16 hour days have been exhausting but well worth it! We have made major […] ↓ Read the rest of this entry…
Hey everyone! As mentioned in our previous Kickstarter Update, we are wanting to start showing more on this site. In a small push off to make that happen, I wanted to share a commentary I put together demonstrating the July […] ↓ Read the rest of this entry…
So for those that missed it, we announced that we’ve been working with Unity as the official engine for SpaceVenture. This was a bit of a gamble in the beginning because we wanted to have Linux support, yet Unity 3 […] ↓ Read the rest of this entry…
I thought I’d share a story as one of my diary entries. My family and I have a cat, “Tinker” is his name. Originally we thought he was a she, but that’s a whole other story all together. Anyway, while […] ↓ Read the rest of this entry…