Hey guys, to go along with our most recent project update, I wanted to throw out another small treat. Here is our original design concept for how players will utilize the SpaceVenture navigation system. The Space navigation system will help you get to the different locations in the game that happen to be extremely distant from one another.
In SpaceVenture, we want to simulate piloting your own craft through the SV galaxy as much as possible, giving the player a feeling of freedom to explore and choose their destination. The goal is to do something visually exciting and interactive that takes advantage of 3D. The game navigation will use a 3D jumpgate system where players actually pilot their ship around small planetary systems connected by a web of jumpgate corridors to a Hyperspace Expressway (a track with turn points). the galaxy *road map* might look something like this:
ORIGINAL CONCEPT:

The turn points (or nodes) represent highway on/off ramps where the player can turn to access planetary systems or alter their course on the track map.

Piloting down the Hyperspace Expressway and turning off correct exits:
When in Hyperspace (track) mode, Ace appears to be speeding through a wormhole at warp speed along with other ships. This should feel like being on a busy freeway (or a pod race). vehicles can bump into each other.

Piloting through planetary system to approach desired destination:
After taking an exit off the Hyperspace expressway, the player is now piloting at sub light speed through a small planetary system in free flight mode. The player pilots the ship to a waypoint indicator to their desired destination.
I hope you all have enjoyed this small peek into the original concept behind our SpaceVenture ship navigation 🙂
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