No, Ace doesn’t get cloned in SpaceVenture. This was a test to establish the scale for a corridor scene that occurs early in the game.
Scene Scale Test
Comments
16 responses to “Scene Scale Test”
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Love the hallway design. It reminds me of Space Quest III, and that was my favorite ‘look’ for all the SQ games!
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Looking good
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I second that, love the hallway feel. Reminds me of what I loved about the SQ1-3 design, a very “Ralph McQuarrie” type feel.
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Yep; Ace reminds me a bit of a rebel trooper with his outfit, standing in this Death Star/Tantive-IV-ish corridor.
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Love it – this reminds me of Tantive-IV as Patrick has said, but also of Space Quest 2 in the Asteroid.
Looking lovely, and think the style is really cool too – I could look at Mark’s artwork all day long.
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“Ooooooohh this is gonna be FUUUUUUUUUNN!!!” 😀
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I just got goosebumps. I am so excited to play this. Love the design.
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Now you’ve gone and spoiled that the game has hallways in it! 😉
Seriously, though, it looks amazing. The lighting and shading are particularly impressive.
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I like the floors – so clean. Roger would be proud.
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Very nice. I love the angle and depth in this scene. It feels like we’ve hacked into a high-end security camera that we can use to help us control our Ace puppet. *evil grin >:)
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MC, If you’re going for a toon shaded look you should include interior lines as part of the texture map, or even as geometry, to avoid boiling around the creases
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This looks very good 🙂
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I’m really digging this. Beautiful stuff.
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Anyone scared that this game will turn out “too cartoon-y” has another thing coming. This radiates classic Space Quest. That clean corridor likely won’t stay clean for very long. 😉
… needs more dead bodies.
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While it’s kind of cartoony, it still seems to have more a sense of 3D depth than what I’m used to seeing in a cartoon. I quite like it.
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…and atmospheric depth as well, due to the nice lighting. It actually feels kinda like a compromise between SQ5 and SQ6, at least in this screenshot – visually/artistically, that is.
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