The new Cluck Y’egger game from Titanbase Productions

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Hello you fine earth specimens! (and the rest of you too,)

We want to give you all an update and inform everyone that our friend Ben at Titan Base Productions has recently released an update to his Cluck Yegger app on iTunes, and guess what? For a limited time Cluck is available for just $0.99, and that comes with a veritable pantload of virtual white-shelled projectiles. What a bargain!

So, what’s the big deal with this Cluck Yegger game, you ask? Cluck Yegger was one of our earliest character concepts for SpaceVenture and he plays the major role in the game. (Some of you may remember the fun you had with Cluck’s early working title name. So immature!)

In SpaceVenture, Cluck exists as a character in his own video game reality which players will cross over into as ‘The Feathered Fowl from the Planet Eggo’ at key points in the story, completing objectives that actually help Ace in HIS universe. This nifty little arcade blaster app introduces Cluck to the masses and establishes him as the star of his own video game, a promotional concept we cooked-up before our official Kickstarter campaign launch originally in hopes of raising additional capital for the development of SpaceVenture. Please note though that ultimately not one Buckazoid of backer funds went into the making of this app. Ben has developed Cluck entirely on his own dime and time, a testament to what a dedicated TGFA fan and SpaceVenture supporter he’s been (along with all of you, of course!). And he’s probably not going to be eating any eggs for a while.

So take advantage of this limited time pricing and have some fun with Cluck Yegger. It’s for a worthy cause πŸ˜‰ Leave some kind reviews (hopefully), and by all means, give Ben some positive feedback on how to continue improving the app.

Scott and Mark

Comments

10 responses to “The new Cluck Y’egger game from Titanbase Productions”

  1. Palindrome Bob Avatar
    Palindrome Bob

    Unfortunately, there’s no iDevice in this household which can run an iApp.

  2. tomimt Avatar

    Android app would have worked for me, but as it’s iApp I have to iPass.

  3. Mike Avatar

    Same here. I’d gladly buy it if I had one, though. Maybe I can just buy it for someone that does have an iApp.

  4. Serena Nelson Avatar
    Serena Nelson

    No Android support means no Buckazoid from me. I won’t touch an iDevice at all.

  5. Monolith Pig Avatar
    Monolith Pig

    Would love to play this on my Android Nexus 7…

  6. dj8trac@hotmail.com Avatar
    dj8trac@hotmail.com

    I’m with everyone else. I’d buy an Android app in a heartbeat, but no can do if it’s iOS-only.

  7. BFX Avatar

    Same here, I would have bought it in a heartbeat, but alas my mighty Galaxy Note is unsupported

  8. Penguinfan Avatar
    Penguinfan

    No iOS devices have infiltrated this household πŸ˜‰
    http://static.fsf.org/nosvn/stickers/ibad-v2.svg

  9. troels@pleimert.dk Avatar
    troels@pleimert.dk

    Lots of bitching about iPhone vs. Android, I see. I’m an Android-user, myself, so I know what you mean.

    But, as someone who works with app development in my normal everyday job (when I’m not acting crazy for you SpaceVenture geeks), take it from me: developing and releasing an app for both platforms means double the cost. Also, games are infinitely more difficult to develop for Android because of the wildly varying screen sizes and hardware configurations. That’s why there are so few Android games worth playing that aren’t simply bastardizations of Scrabble whereas the iPhone is practically a hand-held gaming console at this point.

    Now, those of you who ALSO know app development know that what I’m saying is half true — you COULD just make a HTML5 app and port it to the different platforms using something like PhoneGap. But something tells me Cluck isn’t programmed in HTML5. πŸ˜‰

    1. Johnathon Avatar

      Haha! Nice one, Troels. About the HTML5 and the winky-face. Good point.

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