No, Ace doesn’t get cloned in SpaceVenture. This was a test to establish the scale for a corridor scene that occurs early in the game.
Archive for *Mark Crowe Diary Entries
While working on the 3D model for Cluck Y’Egger, artist Brent Forrest explores the range of expression hoped for with the facial rigging of the model.
Exclusive Rooter Cut-n-Fold prototype in the making.
We are very, very privileged and thrilled to have such top 3D artist talent lending their skills to this game. Their amazing work really inspires us further to make Spaceventure the best damn adventure game out there. Brent Forrest is […] ↓ Read the rest of this entry…
Here’s a look at some of the fine modeling and animation work of Mr. Michael Penny, one of the talented 3D artists who have teamed-up with us for Spaceventure. Mike really nailed Rooter’s personality and we’re very excited about how […] ↓ Read the rest of this entry…
I forgot to post this earlier. Sorry gang! We had a fantastic time at our first Con, the Geek Media Expo in Nashville TN. Scott and I met so many awesome folks and it was just a wonderfully weird, surreal […] ↓ Read the rest of this entry…
Here’s an evolutionary rendering of the previous concept. A scene we like to call “Ace in the hole”. Here Rooter (under player control) assists Ace as he makes repairs down in a manhole.
Had a blast at GMX and will be posting more on that tomorrow. in the mean time… here’s another glimpse of some concept art. Later! -Mark
PCJ wonders where Rooter is in that picture. There ya go!