Here’s another corridor section within one of the ships Ace explores in SpaceVenture.The scene details have not been added yet but it’s up and running. Progress… Wahhoo! 🙂 -Mark
Archive for Team Diary Entries
Here’s a work-in-progress for one the many background scenes in the game.
Hey all! Sorry for the update dry spell. here’s a teaser glimpse of a big set piece that has already evolved quite a bit since this initial concept sketch. Still, I’ve blurred out the details so we don’t ruin the […] ↓ Read the rest of this entry…
No, Ace doesn’t get cloned in SpaceVenture. This was a test to establish the scale for a corridor scene that occurs early in the game.
While working on the 3D model for Cluck Y’Egger, artist Brent Forrest explores the range of expression hoped for with the facial rigging of the model.
So for those that missed it, we announced that we’ve been working with Unity as the official engine for SpaceVenture. This was a bit of a gamble in the beginning because we wanted to have Linux support, yet Unity 3 […] ↓ Read the rest of this entry…
Exclusive Rooter Cut-n-Fold prototype in the making.
We are very, very privileged and thrilled to have such top 3D artist talent lending their skills to this game. Their amazing work really inspires us further to make Spaceventure the best damn adventure game out there. Brent Forrest is […] ↓ Read the rest of this entry…
Here’s a look at some of the fine modeling and animation work of Mr. Michael Penny, one of the talented 3D artists who have teamed-up with us for Spaceventure. Mike really nailed Rooter’s personality and we’re very excited about how […] ↓ Read the rest of this entry…
I forgot to post this earlier. Sorry gang! We had a fantastic time at our first Con, the Geek Media Expo in Nashville TN. Scott and I met so many awesome folks and it was just a wonderfully weird, surreal […] ↓ Read the rest of this entry…