So for those that missed it, we announced that we’ve been working with Unity as the official engine for SpaceVenture. This was a bit of a gamble in the beginning because we wanted to have Linux support, yet Unity 3 […] ↓ Read the rest of this entry…
Archive for November, 2012
Exclusive Rooter Cut-n-Fold prototype in the making.
We are very, very privileged and thrilled to have such top 3D artist talent lending their skills to this game. Their amazing work really inspires us further to make Spaceventure the best damn adventure game out there. Brent Forrest is […] ↓ Read the rest of this entry…
Here’s a look at some of the fine modeling and animation work of Mr. Michael Penny, one of the talented 3D artists who have teamed-up with us for Spaceventure. Mike really nailed Rooter’s personality and we’re very excited about how […] ↓ Read the rest of this entry…
I forgot to post this earlier. Sorry gang! We had a fantastic time at our first Con, the Geek Media Expo in Nashville TN. Scott and I met so many awesome folks and it was just a wonderfully weird, surreal […] ↓ Read the rest of this entry…
Here’s an evolutionary rendering of the previous concept. A scene we like to call “Ace in the hole”. Here Rooter (under player control) assists Ace as he makes repairs down in a manhole.